Welcome to Cannonfodder's Half-Life 2 Site.
I have the following tools available here.
MDLDecompiler - A program for decompiling Half-Life 2 and CS:Source models
3DSMAX SMD Exporters and Importers - Create SMD files from 3dsmax. Use studiomdl to compile these to create models for Half-life 2
DispGen - A tool for creating Half-life2 Displacement terrains from height maps
WinBSPzip - A GUI version of BSPZIP use to add custom content to a BSP file. Also allows adding an entire directory of files just by selecting the directory
StudioCompiler - A GUI interface to studiomdl and vtex. It will allow you to build a model without worrying about all the various QC commands and will keep track of both the materials and models directory to make sure everything is compiled in the right place.
News/Updates
9/1/2012 My first PC game is available on indiecity. Please try it out and help support these tools. Demon House on IndieCity
4/19/2011 Added Max 2012 support for smd importer and exporter
2/14/2011 Small updates to the 3dsmax smd exporter. The exporter now allows you to specify animation ranges when exporting. It also includes a maxscript interface so you can call the export directly when running maxscript.
2/2/2011 Another blast from the past is here! I have updated studiocompiler so that it no longer depends on Steam. You can run it anywhere. I had to redo most of the math routines to break it away from the iron grip of the HL2 sdk, so there might be a few errors here and there (or maybe lots of errors). Check out the studiocompiler download page.
If you appreciate these tools, please consider trying my Xbox 360 Indie Game - Mutant Zombie Onslaught. Follow the link to the xbox marketplace.
1/12/2011 After years of not doing anything HL2 related I'm back. I have updated the MAX SMD importers and exporters to be compatible with max9 and max2010. They may also work with other versions. Check out the max download page.
7/8 Yet another update to StudioCompiler. Fixed a few minor bugs and added a bunch more options to QC generation. With StudioCompiler you can now create multiple animations, LOD's, GIB's and more without ever touching a QC file.
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