Here are compiled versions of some of the tools and the 3dsmax6 plugins from the sdk released on 12/1/2004.


Tools: 
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bspzip - For packing materials and models into the bsp file
       bspzip only runs in the bin directory otherwise you will get a write error. 
       For tutorials on how to use this command check HL2world.com
xwad - Batch front end to vtex ????
vice - encrypt/decrypts files

Copy these to your sourcesdk/bin directory

Plugins: - Note fixed earlier error in UVW generation
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smdexp - For exporting smd files from 3dsmax. Supports Character studio and bones pro.
  Bones pro from digimation will allow multiple joints per vertex (up to 3)
vtaexp - For exporting vta files. Use the morpher modifer to create vertex animations and use this 
         exporter to create the vta files used in the vertex animations for speaking/blinking/etc.

Copy these to your 3dsmax6/plugins or 3dsmax7/plugins directory. You also need to copy the files in msdlls's to 
your windows/system32 directory.


Cannonfodder