StudioCompiler has the following features
StudioCompiler can compile models either by building a .qc for you for simple models or compile using an existing qc file. It can provide info on the reference SMD file and allows the user to replace its materials (For all you who forgot to texture the model before export, or if you want to use the same SMD's, but use a new texture).
StudioCompiler can compile materials and allows specification of common VMT options without having to edit the VMT file. Also there is no requirement for the image files to be in a specific directory. It will convert other image formats to TGA and will make sure the size is a power of 2. It can replace the alpha of the base image or normal map with specular and glow maps (for $env_cubemap or $selfillum).
StudioCompiler includes my HL2 MDL decompiler - now updated to include version 48!
StudioCompiler can also export and convert VTF files to various image formats.
2/2/2011 - Version 0.4 Released !
Removed steam integration. Now runs anywhere !
Removed tool integration, now calls sdk tools instead.
Probably broke lots of decompiler features but basic operations still work and it is updated for latest SDK models.
Added automatic image conversion using freeimage. It also supports replacing the alpha channel with a specular or glow image.
|This version can run anywhere and is updated for the latest orangebox models (Version 49 models cause it to crash).|
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(any requests, bug reports, etc)